Quick Match
Get paired with whoever is bouncing around the queue right now. No wallet, no enlistment — hands come from the whole collection.
Practice — recorded as history, does not score.
Live round by round · free to play · ranked is what scores
Four Goobs each, both hands face-up, four rounds. Every round you secretly pick one card and a bubble spend — they do too — and the table flips. Thirty seconds a round, and knowing they only have two bubbles left is the whole game.
Get paired with whoever is bouncing around the queue right now. No wallet, no enlistment — hands come from the whole collection.
Practice — recorded as history, does not score.
Make a table and send the code, or punch in the one they sent you.
Practice — recorded as history, does not score.
A real match against the resident Goob. Instant — he is always home.
Practice — recorded as history, does not score.
Ranked ladder — 4+ enlisted Goobs, drawn as your hand. No stakes yet: these are the matches the first rewards distribution reads.
Every ranked battle is recorded. The top of this ladder earns real rewards — $GOOBS and $SPY.
Only ranked ladder matches count. Quick Match, friend tables and Blorbo are kept as history and never scored — the ladder draws from enlisted Goobs, and that is what the rewards read.
Reading the standings…
The ladder ranks by points: 3 for a win, 1 for a draw, nothing for a loss. Only ranked matches count, and your first one puts you on the board — there is no waiting period. Points do not expire: stop playing and you keep every one of them.